Spot Knight 3D
A Hypercasual Action game for Mobile devices where you defend the X-Spot from the waves of enemies.
This is another project developed by myself in 2 weeks during my internship—based again from an in-house game design document with a few tweaks and placeholder assets.
Features:
• Object Pooling (Enemies)
• Auto-attack System
• Procedural Wave System
• Weapon and Inventory System
• Mobile Optimization (e.g. Draw calls reduction, GPU instancing)
Programs Used: Unity3D, Autodesk Maya, Adobe Photoshop