Lanes TD
A Hypercasual Tower Defense game for Mobile devices where you merge towers to defeat the waves of enemies.
I developed this by myself in 2 weeks during my internship based on the company’s in-house game design document—with a few changes and placeholder assets.
Features:
• Object Pooling (Towers and Enemies)
• Merge Mechanics
• Procedural Wave System
• Game Haptics (e.g. assets scaling in and out on player action)
• Mobile Optimization (e.g. Draw calls reduction, GPU instancing)
Programs Used: Unity3D, Autodesk Maya, Adobe Photoshop