![In Case of Emergency Logo](https://edanthonydayag.com/wp-content/uploads/2023/08/In-Case-of-Emergency-Logo.png)
In Case of Emergency
A mobile game for disaster risk reduction awareness where you play as Muhen, a college student who can see disasters before they happen.
In this capstone project, I worked with 3 other students (2 artists, 1 web developer) where I was the Project Manager, sole Game Programmer, and sole Game Designer.
Features:
• Breadth-First Search (BFS) Pathfinding Algorithm
• Quest System, Tile System, and Turn-based Tick System
• NPC and Object Interactions
• Lightweight Shaders
• Mobile Optimization (e.g. Draw calls reduction, Batching)
Programs Used: Unity3D, Autodesk Maya, Adobe Photoshop